Verified current-patch records
| Entity | Verified 0.9.9 record | Exact-value status |
|---|---|---|
| Force Mage | Active ability cancels incoming projectiles | Behavior stated; cancellation limits are not specified |
| Wizard Crew | Automatic attacks slow targets for three seconds | Duration stated; other effect values are not covered |
| Front Barracks Module | Diminishing-damage upgrades fixed and active ability buffed | Exact active value unknown |
| Side Ballista Module | Automatic attack nerfed and active ability buffed | Exact new values unknown |
| All allied melee units | Move faster toward targets | Movement value unknown |
| Spider speed upgrades | Nerfed | Exact new values unknown |
Versioned loadout structure observation
| Entity or screen | Observed structure | Currentness limit |
|---|---|---|
| Wanderturm loadout | One side, one top, one front and one back slot are visible | Observed in EA 0.9.8; not a complete 0.9.9 module list |
How to use this ledger
- Use each row's evidence boundary or currentness limit before copying advice from an older guide.
- Treat buffed, nerfed or tweaked as directional changes when the official note gives no number.
- Do not infer an unlock order, drop rate, rarity, slot compatibility or universal tier from a missing field.
- Return after a patch affecting one of these entities; that is the maintenance trigger for this subset.
What is still blocked
A complete database needs a verified list of all current-build entities plus role, slot, effect, unlock and value fields for every record. Those inputs have not been captured, so this page deliberately does not claim all modules or a completion percentage.
Sources used on this page
Primary source for six current-patch change records.
Official support for the modular arsenal and between-run unlock concept.
Version-labelled third-party gameplay source for the visible Wanderturm side, top, front and back loadout slots; not a complete 0.9.9 module list.
Frequently asked questions
Is this every module in Wanderburg?
No. The page covers six official 0.9.9 change records and one EA 0.9.8 structural observation; the total number of modules is not yet verified.
Does Force Mage stop projectiles in 0.9.9?
The official 0.9.9 note says the Force Mage active ability now cancels incoming projectiles.
How long does Wizard Crew slow targets?
The official 0.9.9 note states that Wizard Crew automatic attacks slow targets for three seconds.
What are the new Side Ballista values?
The official note says its automatic attack was nerfed and active ability buffed, but it does not provide exact new values.