Before the run
- Check the version shown by your current game client. The newest official patch in this resource is 0.9.9.
- Open the current in-game control reference for any binding not explicitly verified on this page. Old guides can preserve outdated prompts.
- For the modules shown in the version-labelled 0.9.8 tips source, the author evaluates automatic attacks, active abilities and upgrade paths separately. Use the current offer text rather than generalizing that structure to every module.
- Expect balance advice to age quickly: 0.9.9 changed Front Barracks, Side Ballista, Force Mage, Wizard Crew and Spider-related behavior.
Check the last-verified shortcuts and current-client boundary before relying on an older prompt.
During the run: keep choices legible
A version-labelled 0.9.8 tips run shows a player evaluating active abilities, automatic attacks and upgrade paths separately. That is a useful decision framework, but it is one player's observed approach rather than an official taxonomy or best-build rule.
The same run warns that staying in one area and becoming pinned among vehicles can end a run as enemies accumulate. Treat this as a practical 0.9.8 observation: preserve an exit path and reassess when the screen becomes crowded, rather than reading it as a deterministic law.
Read vehicle upgrades as trade-offs
A 0.9.8 upgrade screen visibly presents Defense and Movement branches involving health, speed, nitro, mass, range and rotation trade-offs. Patch 0.9.9 later changed Tower and Spider driving behavior, so this resource does not publish the old screen's exact values as current.
- Choose the branch that addresses the run state you can actually see, not a universal ranking.
- Re-read movement choices after a driving patch; handling changes can alter the cost of an older recommendation.
- Do not assume the exact values visible on the 0.9.8 upgrade screen are current in 0.9.9.
What counts as completing this orientation
You are ready to begin when you can identify your patch, find the current control reference, distinguish automatic and active module behavior where present, and explain what problem your next vehicle upgrade is meant to solve. Winning the run is outside this page's promise.
Sources used on this page
Official game loop, platform and Early Access boundary.
Current change boundary for vehicle and module advice.
Version-labelled third-party gameplay source for the observed HUD, upgrade screen and movement-risk advice; not official and not current-0.9.9 reproduction.
Frequently asked questions
Is this a guaranteed first-run win guide?
No. It is a bounded orientation checklist. The available evidence does not support a reproducible 0.9.9 winning route.
Should I always choose Defense over Movement?
No. A 0.9.8 tips author preferred Defense, but that is one player's opinion and 0.9.9 later changed driving behavior.
Can I copy a 0.9.6 or 0.9.8 build in 0.9.9?
Use it only as a historical lead. Recheck any affected module, vehicle behavior and the offer shown in your current run before treating it as current.
What should I check first in a module offer?
Read any automatic behavior or active ability that the current offer lists, then connect its upgrade text to the problem visible in your run.