Gameplay and controls
- An alternative controller driving style was added; the announcement asked players to test it and provide feedback.
- Nitro regeneration begins 0.5 seconds after boost use, a change intended to prevent boost-spamming exploits.
Overtime and Mortar
- The announcement says Desert Overtime was iterated on, but it does not publish the affected rules or values.
- The Overtime Mortar was buffed; the announcement does not publish exact new damage or other values.
- The announcement describes Overtime Mortar projectiles as having a faster, constant flight time, but does not define the trajectory details.
Bug fixes and stability
- Fixed the enemy Ballista wheel animation, inconsistent Module Ram damage, player HP rounding and a Range typo.
- Added safeguards for the Agent 0 health-agent bug and Spider player-vehicle loadout freeze; the developer explicitly requested testing.
- The announcement says the Graphics API mode changed but does not name the before-and-after APIs in its text; players with crashes are directed to launch options shown in the original announcement image.
What changed after 0.9.8
Patch 0.9.9 later adjusted Tower and Spider driving behavior and changed several modules. Use the current patch page before applying 0.9.8-era gameplay advice.
See the newer driving, balance, reward and bug-fix changes.
Sources used on this page
Primary source for every change summarized on this page.
Frequently asked questions
Did Wanderburg 0.9.8 add another controller driving option?
Yes. The official announcement says it added an alternative controller driving style.
When does nitro start regenerating in 0.9.8?
The 0.9.8 note says regeneration starts 0.5 seconds after boost use.
Is 0.9.8 still the latest patch?
No. The latest patch in this resource's source capture is 0.9.9.